6. Ninja Gaiden II (Xbox 360)
Ninja Gaiden II encouraged the endeavors of the reboot by one-increasing it in about each way. The levels were more inventive, the battle was much more tightly and the savagery had been expanded to such crazy degrees that it was verging on humorous. Past those cartoonish basins of blood, however, lies an extraordinarily keen activity diversion that requests that players propel their ability level as the amusement advances.
On the off chance that NG II makes them weakness, it's that the diversion at first discharged just about four years after the reboot and didn't generally mirror that time distinction in the representation or essential structure. Maybe designer Team Ninja sat on this one for a really long time, yet the nature of this continuation is obvious.
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