The Insomniac has given us several diamonds as the Ratchet and Clank on brackets of Sony and the relatively recent Sunset Overdrive Xbox One. It is a studio which specialises in action games with great variety and success. This time but puts something diaforetiko. The reason for the song of the deep, a metroidvania influenced by the books Verne and the Irish aesthetics.
The story is as follows: the 12 year-old Merryn lives shabbier pousadas and grow with her father who is a fisherman. The days of people being impatient happy and simple. Every day the father of leaves morning-morning to catch fish and to sell them on the market. Each evening the small Merryn holds a candle on the edge of the peninsula to lead the father of safely at home in order to finish the day with songs and stories about cultures that have been lost here and millennia, mermaids and underwater mysteries. One day the father of Merryn not turns as though the awaits you with the candle lit. Being πολυμήχανο girl who catch their hands in mastorilikia, makes its own small submarine and starts to find the father of a trip removed directly from the pages of the books of cat. The Merryn discovers that the songs and the stories of her father is not simply lullabies and that at the bottom of the sea are unknown remnants ancient cultures, but also major risks which may have seriously her father. The story gradually with the storyteller to is the only voice that gives you information (something not necessarily good, as will be seen below). It is a simple history, which is enough to keep you glued to game.
The submarine is your primary tool. As usual in metroidvania, can accept upgrades to speed the weapons, the strength and the energy features for the various weapons. The grapple is one of the main tools, while a method and attack in the game. Accepts and what improvements separately from the remainder vessel to smash things more easily or to increase the length of so as not to have problem with greatest enemies. The upgrades find them in two ways. All new tools are scattered in the mazy seabed, while the upgrades their purchase from a huge mollusc. Which means lasting rewarding exploration and discovery treasures that can be converted into cash units for purchases by the said mollusc.
The puzzle is the most frustrating perhaps element of the game. While as recital is quite well and require you to think carefully how to do some things to be able to proceed, physics, which during the other work well to move into the world, puzzles are catastrophic. Many times you are to battle with things that need to transfer such as cheeses from magical statues or some underwater mines must go to the correct point to blasted. Even the doors that have your time torment, why must pull some chain nearby and you fighting to bring your boat at the right point to spend.
By audiovisual view the song of the Deep is unique. The aesthetics of the title is really something else, with the equally eerie colors of the seabed, the beautifully designed rubble ancient cultures, the mysterious caves, the cemetery ships and strange creatures of the seabed to compose a unique spectacle. The great visual whole framed by Moody Celtic music. The only flaw is the fact that there is only one voice for the narrative and the voices of characters as the unfinished Swan, with diversification some sound effects. The issue is that the Unfinished Swan has one-two characters while the song of the Deep has gaggle and the monotony of the same voice is something which standardises some of their characteristics and makes them feel like an indifferent part of history.
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